SET SHADOW SHADING ON

This command will set the specified object to cast a hardware shadow.

  Syntax
SET SHADOW SHADING ON Object Number
SET SHADOW SHADING ON Object Number, Mesh Number, Shadow Range, Use Shader
  Parameters
Object Number
Integer
Specify an object number between 1 and 2415919103.
Mesh Number
Integer
This value is an integer number such as 1.
Shadow Range
Integer
This value is an integer number such as 1.
Use Shader
Integer
This value is an integer number such as 1.

  Returns

This command does not return a value.

  Description

This command requires hardware specifically designed for this feature, as it"s a very intensive calculation. Use this command sparingly for best performance. Shader based shadows cannot be used in combination with animated bone models. You must use CPU based shadow rendering for this. To change the offset to reduce/increase self-shadowing artifact described above, simply copy the stencilshadow.fx from the effects folder of the compiler directory, and paste it into your project folder. Open it up and you can change the shader near the bottom to a value other than 0.1 to choose your own value.

  Example Code
No example code is provided for this command
  See also

BASIC3D Commands Menu
Index